Showing posts with label DC. Show all posts
Showing posts with label DC. Show all posts

Sunday, January 26, 2014

The Legacy of DC's Advanced Dungeons & Dragons

I used to play Advanced Dungeons & Dragons quite a bit.  With that in mind, back in the late 1980s when I heard DC was doing a comic based on the role playing game, I immediately put it on my pull list.  How could I not?  How could any player who was also into comics not want to read this title?  There was a genuine air of excitement around it, and the wait for the first issue to arrive was a bit maddening.  In the days before the Internet made it commonplace to ruin any surprises, the speculation of what the comic would be like was the topic of many conversations.  And then it arrived.

The cover of that initial issue looked promising.  It was a group shot of the comic’s cast of characters with a hint of the evil they would face, and anyone who played the game and saw it on the rack would be intrigued by it.  The story, however, was fairly standard fantasy stuff … which was all it really needed to be.  Granted, it was cool to see some of the spells and monsters from the game brought to “life,” but the setting could have been any fantasy realm as most are fairly interchangeable.  Fantasy comics at that time were limited, as well, so genre fans grabbed whatever they could get their pale, trembling hands on, and this series was no exception.  It had a built-in audience from the start, a fact I’m sure wasn’t lost on DC.  It was guaranteed sales (at least for a while) regardless of quality, and the comic franchise did something no other work of entertainment has done since.  More on that in a bit.

I bought all the issues in the DC series, and several of the other associated titles, all of which varied in content.  (Spelljammer was not a favorite of mine, though I had friends swear by its superiority to any other title on the market at the time.)  Once the Advanced Dungeons & Dragons series folded thirtysome issues later, there was a lull before other publishers brought the franchise back to life in the comic world … all with mixed results.  Few of the titles managed to spark fan’s excitement like that first DC series, though.  Many of those companies should have never tried, either, as that initial series was never really all that special anyway.  As a matter of fact, I can’t remember a single character or storyline from it.  I actually remember some of the Hardy Boys stories I read as a boy far better than those issues.  Memorable?  It’s the exact opposite, and nothing since that DC run has really caught fire, either.

I haven’t revisited the title since I read that last issue, but every once in a while I think about breaking it out to see if I could get anything new from it.  I fear, however, with tastes that have changed over the years, the flaws I casually overlooked before would become glaring nightmares this time around and ruin even my sparse nostalgic memories of the title.  I’ll go back to it eventually, though, if only to satisfy my curiosity.  After all, waiting 12 years between thereadings of Origin changed my view ofthat series for the better, though I doubt re-reading this one will give mesimilar results.  What that means for the game that inspired it, however, is something totally different.

Advanced Dungeons & Dragons really only failed as a comic book series because the game was impossible to live up to.  Anyone who has played the game knows that you are only really limited by your imagination.  Readers of the comics were limited by the creators’ imagination, and sometimes that imagination wasn’t all that strong.  While the concept of a comic based on the game seemed promising at first, it didn’t take long to see that everything which made the game special could in no way be transferred to a static comic book series because it lacked one simple thing: the players.


There is not a single one of those series that could stand as a testament to the game from which they sprang.  They do, however, prove that unlike other games, it isn’t the mechanics that makes it stand out, it’s the players.  I can’t think of another instance in any crossover media where such a thing has happened.  Sure, sometimes a movie adapted from a book makes moviegoers say the book was more in-depth and therefore better, but when else has an audience been credited with making the work special?  Never, and that’s what makes these various series such an anomaly in the realm of entertainment.  Their mediocrity proves the superiority of its source inspiration, and that is something players should be proud of.  

Monday, May 27, 2013

Legacy

I have never been a fan of Superman, but I always liked Action Comics … at least I did until the latest revamp.  I started buying the issues in the ‘70s, when Superman was king, but why was I purchasing those issues if I wasn’t a Superman fan?  Legacy and history.  Each issue had a sense of both of those things with their high numbers and referencing of material from years before.  Action Comics and many other titles gave readers a sense of their place in history and the feeling that they were stepping into something that had been going on for decades before them and, as logic would figure, would continue decades after they left.  The series title may have been plain.  The hero and his stories tired.  All that was forgiven, however, for the comic’s legendary place in history.


Most of that comic’s history and legacy seems to be lost now with DC’s rebooting, revamping and renumbering every title that matters (and many that don’t).  Some say it’s because people only want “new” things.  Others say the history I so loved so much was too confusing for new readers (something I never had a problem comprehending as a new reader).  The truth, I believe, is much simpler and far more appalling. 

DC is a greedy bastard.

I believe the real reason companies like Marvel and DC do this is because it makes the news and gets people like me to write about it.  The companies figure they’ll lose older readers (for a little while), but gain so many new ones in their place that it will be worth it to tank a title.  Everything is sacrificed for the dollar.
I can’t complain too much, though.  Today’s stories are better and more mature than the tales that spawned them.  Creators are taking real chances with the characters, and while not all have paid off, most are at least interesting.  It is, above everything else, a really good time to be a comic book fan.   Yes, the artform may have lost that spirit that attracted me to it in the ‘70s, but it gained something new.  It gained vision and a renewed sense of daring.  No longer resting on its laurels, the comic book industry is doing everything it can to attract new readers and make exciting stories, and I have to admit, we’re all better off for it.

I may miss those things that drew me to Action Comics, but I finally believe that the industry may be doing the right thing after all.  Part of me mourns the past, but another is fairly certain that this move by the comic companies solidifies their future and without that all we have is the past.  I can’t believe I’ve actually written that, but I have to admit: DC and Marvel may be right. 


Greed isn’t only good in this case … it is survival.  That said, I haven’t read any of the new Action Comics and I don’t intend to anytime soon.   The title was all about legacy and history to me.  Without that it is just another comic book with a character I don’t care about, and there’s no reason for me to start caring now.


Tuesday, December 27, 2011

Confession is Good For the Soul

I have a confession to make, one that when made before seemed to take some people by surprise.  I haven't read a single copy of the new DC relaunch, and I have really have no plans to do so at this current time.

I hear shrieks of "blasphemy" and general wonderment.  How could I, a comics fan and writers of such stuff, not have read any of the relaunch and how could I not be planning on doing so?

Easy.  I don't care.

I've been around long enough to know when a publisher is pulling off a promotional stunt or is engaged in outright desperation.  This reeks of both, and I really don't want much to do with it.

I know all the reasons behind it, and some of them are actually valid.  Discarding decades of history not only of characters but of titles is not only insulting to audiences both old and new, it's also a death blow to people who liked that sense of establishment.  I was one of those people.  With a business plan that seemed a tad more thought out than Marvel's Silent Month, DC invalidated me as a reader.  So I returned the favor.  That's not to say I'll never read any of the relaunches, but it is saying that as of right now I couldn't care less about them.

What's even more surprising is what I've heard about them.  Some are winners.  Some are losers.  That is to be expected.  In the good new titles, however, people are telling me there are good stories, but not a single one has been described as something that could only be done under the guise of a relaunch.  So not only does this move seem like a gimmick and desperate, but it also seems lazy.  Lazy in the sense that the publishers and writers (most likely just the publishers) couldn't think of any other way of bringing in new readers and having a major shake-up other than this bit of carefree nonsense.  And those readers recommending the titles?  They all tell me they think the numbering and titles will revert back to normal sometime in the near future.  (No kidding.)  So, yes, DC, not even your fans believe it, though the mainstream news medias seem to have bought it as they usually do.

DC's move to seem less isolationist has sort of ended up seeming that very thing in a sense.  Unfortunately, it has also worked, with DC dominating sales charts.  I can't picture that will be the case for much longer (and it may have already started to wane; I have yet to see current numbers for the past month).  It's a short-term fix to a long-time problem, which is: attracting new readers.  This was a half-hearted good idea.  You can attract all kinds of new readers, but if you lose the old ones, you're sunk.

Wednesday, September 21, 2011

Falling In Love All Over Again?

Marvel and DC have a problem.  This problem is the rebooting of entire lines.  A mulligan of titles, if you will.  Both comics have done it in the past, though if you read the news about DC (covered in the mainstream press) it sounded as if this was the first time any comic book company had done any such thing.  Granted, DC did it on a huge scale, as indicated by the cover on the left, but starting established titles over at number one is no rarer than changing the numbering system back to the old one later on.

When I first started reading comics, I liked the idea that I was reading #154 of a given issue.  It gave me a sense that there was some history behind the title.  There was a secret past that I could explore at some point.  It signified stability, as well.

Action Comics started in 1938.  1938!  How many other things have been around that long?  It was a comics institution.  Starting it over at issue one is desperate.  It reeks of a gimmick to lure in new readers.  Perhaps in our world, which has been molded by MTV and action movie edits, some people were afraid to read a title that had a history.  Perhaps it was too much to absorb.  I find that unlikely, though.  Going from my own personal tastes, and from what I saw when I managed a comic book store, if you give readers a good story, they will come to the title no matter what issue number it is on.

The moves Marvel and DC have done over the past few years indicate two companies afraid of going under and/or becoming obsolete.  They've sold the movie rights to characters, so now studios can make their own stories with them as they see fit.  The things the companies have done (massive storylines, reboots, etc.) are done with the hopes of attracting a new crowd while at the same time keeping the old.  What Marvel and DC should have learned from the times these things have been done in the past is that they don't work.  There may be brief spikes in sales and some media buzz, but it doesn't last.  Compelling stories last.  Respect to the medium gathers an audience.  Pandering to a non-existent crowd does nothing more than make one look like a huckster.  If Marvel and DC wanted to be "contemporary" they would drop numbering all together and probably go straight to trade paperbacks, but I highly doubt either company would last long if that's what they did.  Why?  Because the money these companies make comes from the core comics fan, and those fans want the same things I do.  Good stories and respect.

If Marvel and DC started treating their titles like art and less like commodities, the fan base would grow.  It would grow slowly, but it would grow.  It did so in the 1980s when magazines like Rolling Stone covered Frank Miller and Alan Moore's work.  These men were creating art, and the companies (DC in this case) let them.  The industry got respect.  New readers flocked to it.  The industry grew.  It's a very simple formula, but it is one steeped in long term thinking.  If the past few years have taught us anything, though, it is that the Marvel and DC are suffering from attention deficit disorder just as much as they believe their fans to be suffering from it.

Monday, September 14, 2009

DC Entertainment Marvels at Disney


First came the entire Disney buys Marvel, and now Warner Bros. has decided to tighten up control on DC Comics (to be known as DC Entertainment). And while nobody knows exactly how all this will play out, I am starting to fear the worse.

If you're reading this blog, chances are you a comic book fan. If you are a comic book fan you know that comic books just aren't selling like they used to. Disney and Warner Bros. are not ignorant to this fact. This is where things start to get sketchy.

Disney and Warner Bros. want these properties (characters) to make them money. There is money there to be made, as successful video games and movies have shown. What hasn't been making money is comic books. If I were the head of either project I would have some tough decisions to make. The people going to the movies and buying the video games aren't buying the comic books in the same numbers, which makes me wonder: Why are the comics necessary?

We fans know why we love them, but if there is money to be gained and a company can cut out something that isn't making a profit -- why not? People going to see an Avengers movie won't care if there isn't an Avengers related comic book out there (and there is plenty of material to keep in reprints). Screenwriters have shown they are more than capable of turning out a good comic book movie using only the skeleton of the comic books. So why not cut out the comic books -- the least profitable part of the chain?

A friend of mine pointed out that comic books are cheap R&D for the companies -- testing what works and doesn't. I'm not so sure I agree with that, but I can see the logic in it. And then there's the fact that comic book movies are probably going to end up more like Westerns, eventually dying out only to appear a decade or so later.

Having corporate fingers in artistic pies (and comic books still have not become total entertainment despite how it feels -- but it is close) never produces good results. Best case scenario is the comics keep going (if not being available in more outlets), and the companies do everything to turn those other fans into comic book fans. Worst case scenario the companies end that which is not making a profit and leaves it up to "better minds" to exploit these characters for all they are worth.

I'm keeping my fingers crossed, but I don't have much hope.